

But we can tweak a couple parameters and make it better. And users can easily switch between CPU and GPU rendering in Arnold without changing settings.Woohoo! RENDER TIME! Click on the Render Icon (looks like a director's clapboard) and BAM! We have a crude render.īy default, Maya's Occlusion pass has conservative settings to keep render times down. GPU noise is said to be “on par” with CPU noise when using adaptive sampling techniques, which have been improved for more predictable results. Rigging improvements: Simplify rig and character TD work with matrix-driven workflows, nodes for precisely tracking positions on deforming geometry, and a new GPU-accelerated wrap deformer.Īrnold 6 features improved lights, shaders and cameras with on-demand texture loading and support for Open Shading Language and OpenVDB volumes, Autodesk said.Modeling enhancements: Spend more time modeling and less time cleaning up your models, with new Remesh and Retopologize features.Viewport improvements: Interact with and select dense geometry or a large number of smaller meshes faster in the viewport and UV editors.Bifrost for Maya: Significant performance improvements, Cached Playback support, and new MPM cloth constraints bring even more power to the visual programming environment.Arnold GPU: Access Arnold 6 for production rendering on the CPU and GPU.Animation bookmarks: Mark, organize, and navigate through specific events in time and frame playback ranges.Cached Playback: Experience faster animation playback and more predictable results with new preview modes, layered dynamics caching, and more efficient caching of image planes.Over 60 animation features and updates to the graph editor and time slider.
